October 14, 2020
Street Fighter 5 just got a new netcode update and Catalyst and I have spent some time this morning exploring it directly while also trying to figure out what specific changes we should expect moving forward. Speaking of changes moving forward, Capcom appears to be planning to evolve the game in some significant ways in Season 5. Finally, why does Mortal Kombat's Mileena have such a rabid fan base? We explore a bit of the psychology behind the fandom of this simultaneous sexy bae and devouring monster from under your bed.
00:52 - Netcode update for SF5, what are we seeing already?
02:35 - Potential direct impact for PS4 users
08:26 - What should we expect?
12:55 - We suspect Street Fighter 5's identity is going to change significantly (again) in Season 5
16:50 - What kinds of changes have we seen thus far? Plans for new mechanics
21:17 - Capcom understands the game better than ever before and there's evidence
25:52 - What's SF5's identity like right now? (And what, therefore, needs change?)
35:00 - Giving credit where it's due
43:47 - Why do people love Mortal Kombat's Mileena so ferociously?
46:23 - Two themes: Sexy bae and devouring monster
49:47 - Mileena is your mate and your mom
51:30 - Kiss of Death
October 7, 2020
Capcom's fighting game department has been notoriously bad at launching games in recent years as Street Fighter X Tekken, Marvel vs. Capcom: Infinite, and Street Fighter 5 all suffered through horrendous early chapters. Why though, did Cross Tekken and Infinite wind up failing entirely while Street Fighter 5 was ultimately able to keep its head above water? We investigate the particulars to find possible answers to this question.
01:07 - Street Fighter X Tekken's sad story
05:56 - SFxT rough launch woes
13:21 - "SFxT seemed to be including things to outright piss off the player base"
16:00 - Flooded fighting game market
22:00 - Marvel vs. Capcom: Infinite's initial hype and early warning signs
28:00 - It hits the fan
34:55 - Functions
47:56 - What about Street Fighter 5's launch? Bad looks... but not AS bad?
50:50 - Raptor's final answer
September 30, 2020
Believe it or not, we're entering the final months of 2020 and that means a Street Fighter 5 balance patch is likely on the horizon. With that in mind, we're a bit surprised at how little we're hearing in the way of calls for Akuma nerfs and so we're diving in to highlight the specifics of why he's overpowered and how Capcom should go about fixing him. Also, we recently got more information about Season 5's first DLC character, Dan, and it sounds as though there's a chance the joke character might present some very intriguing opportunities for both casual and eSports players if the stars indeed align like they're threatening to.
01:51 - Not enough people are talking about the best character in Street Fighter 5
08:16 - How far are we hoping Akuma falls down tier list mountain and how does that specifically happen?
19:16 - What do we think Capcom will actually do?
28:58 - Tournament performance observations in 2020
31:16 - Why Dan has different potential than any SF5 character we've seen yet
39:22 - Potential for eSports charisma
50:02 - Depressed, sweatpants, plastic vodka bottle Alex
September 23, 2020
With the major reveals that have been rolling out for the next generation of gaming consoles it's becoming quickly apparent that the way we play, pay for, and consume video games is all but certainly about to change in some drastic ways, and so Catalyst and I examine what this might mean for the FGC. Plus we compare what we know about the PS5 and the Xbox Series X, talk about Bandai Namco's expert handling of one of Master Roshi's more sensitive personality points, and talk more Seth in Street Fighter 5.
01:43 - The Netflix of gaming
16:02 - Potential impact on the FGC (DLC issues seem imminent)
30:33 - Rumors that PS5 may already behind (Resident Evil 8)
41:23 - Bandai includes just a tad of Master Roshi's perverse nature in Dragon Ball FighterZ
46:29 - Is Seth being overrated?
September 16, 2020
A terrible launch, input lag, unbalanced mechanics, lack of single player modes, and plenty more missteps have put a bad taste in many mouths when it comes to Street Fighter 5, but it's been four and a half years and Capcom has remedied many of these core issues and so we have to ask, is Street Fighter 5 at a good place here in the latter half of 2020? Catalyst and I pick this question apart and try to offer some thoughtful answers.
00:46 - Cuties and Mountain Dew margaritas from Red Lobster
03:45 - Is Street Fighter 5 in a good place? (Examining the release in 2016)
08:25 - On netcode, PS4 vs. PC
20:06 - Single player modes
28:52 - Visual presentation: graphics, animations, etc.
36:21 - In-game economy
43:21 - Speed round: Battle challenges, training mode, CFN, store, other thoughts
48:40 - Twitter poll results
50:30 - Why people can still hard to love SF5
September 9, 2020
Capcom Cup looks to be scheduled somewhat soon after a major balance update that includes the implementation of a brand new mechanic in Street Fighter 5, we have to wonder how well this'll go over with both players and fans. Plus, I'm back to learning many 101 lessons as I explore Seth and share some of my important findings thus far, and we get into some dangerous frames of mind you'll want to be sure to avoid.
00:00 - Intro and Jon's trash duties
01:10 - Major changes coming to SF5 just before Capcom Cup
08:30 - How often are people willing/wanting to see major updates?
26:43 - Back to school with Seth! 101 fighting game lessons we should all be reminding ourselves of
33:43 - Start with what you know, and start with what you're going to be using the most
44:10 - Using the micro to open up the macro: First use smaller moves and movements to set up for bigger ones
54:14 - Filtering advice that does more to hurt your confidence than help your game
September 2, 2020
Has Capcom found the right recipe for DLC character design in Street Fighter 5's Seth? Plus Dragon Ball FighterZ comes down hard on rage quitters, NVIDIA announces tech that might mean significant reduction in input delay for future titles, and Tokyo Game Show will bring with it some kind of Street Fighter announcement at the end of this month.
01:10 - Raptor picked up Seth
02:31 - Should Seth be the new standard for DLC character tier strength moving forward?
23:50 - What might Capcom's Tokyo Game Show announcement be?
30:47 - Is Dragon Ball FighterZ's new rage quit policy too harsh?
37:08 - Input delay getting reduced across the board? A look at NVIDIA's new tech
August 26, 2020
We know a new balance patch is coming for Street Fighter 5 almost certainly in December, so what kind of changes could do the game the most good? Plus, employees at Lab Zero have been on something of a exodus alleging consistently unprofessional behaviors from owner Mike Z as the reason why. We discuss all this plus how to maintain better control and stop doing stupid stuff in high stakes situations.
01:14 - Lab Zero employees leave the company, allegations of unprofessional behavior from Mike Z
13:21 - Street Fighter 5 balance update early hopes - Akuma stuff
19:17 - How good is Seth?
26:25 - G stuff
33:28 - V-Triggers too strong?
47:07 - You're not as in control as you think you are while playing fighting games
August 19, 2020
There's a new battle mechanic en route for Street Fighter 5, but we currently have no idea what it is. Catalyst and I speculate on this likely game changer, then get into the results of the weekend's Capcom Pro Tour Online North America including the bit of controversy surrounding Punk and lag. We also discuss the reveal of Master Roshi for Dragon Ball FighterZ and talk about our personal experiences playing in a major online event.
00:45 - What might the new SF5 mechanic be? (V-Reversal 2 or Critical Art 2)
09:25 - V-Trigger Double
13:14 - V-Skill Double
17:25 - New wake up option
20:02 - How the latest CPT event shook up SF5's tiers (Kolin, G, Kage, Dhalsim)
32:32 - Controversy from Punk surrounding lag
41:17 - Experiences playing in the CPTO
41:40 - Master Roshi revealed for Dragon Ball FighterZ
57:57 - Dragon Ball FighterZ isn't getting rollback netcode... which is total crap
August 12, 2020
DreamKing and I built our own PCs and Street Fighter 5 turned into an entirely different experience, he joins us to share particulars. Plus, Yoshinori Ono has announced that he'll be leaving Capcom after almost 27 years with the company, Catalyst and I react to and discuss this end of an era scenario.
00:50 - PlayStation 4 to PC experience comparison
12:25 - Playing in ranked
19:01 - How much of online play woes are due to PS4 hardware?
21:59 - Comparing specs on the hardware/this is a recurring issue
28:21 - How difficult was it to build a PC?
34:41 - Thoughts on PS4 now
40:47 - Ono announces that he's leaving Capcom, will he retire or transition to another company?
43:50 - The good and the bad of all this
46:57 - (Rumors about Ono and SF6)